Saturday, June 2, 2012
Boy & Dog
They both turned out pretty good. This is also the first time I've gotten Marmoset Toolbag to work out well for the final render. I plan on using it for the final shots of all my stuff from now on. The biggest problem I had with Marmoset in the past, I've found, is I've always forgotten to export my .obj meshes "with" their normals. Because of that, the models always showed up with unsightly seams that I couldn't get rid of. All I had to do was remember to check "normals" in the exporter and BAM, the models come in looking great!
Toolbag did crash numerous times however while trying to apply materials and stuff, but that's probably due to the size of materials I was using for this character (2048). I probably could have scaled those down to much smaller and it would have looked just as good.
Also! When working with Marmoset Toolbag, remember to flip your Green channel on your normal map. I learned that from working in Unity 3D and it's the same in Marmoset, so I'm assuming a lot of engines need that done as well. It's kind of a pain though because 3DS Max doesn't need the normals flipped so I basically have to created two separate maps.
This project is also the first time I've made one of those cool little turn table environment platforms for a character! I think it turned out alright. Making dead dandelions is hard though. They could have turned out better, but overall, I think it adds to the piece nicely! I plan on making one of these for all of my characters in the future.
And so starts the month of June! My goal of making a character a month is going pretty well, to my surprise. The boy and the dog took about a month (started on April 20th). The next project is the leather suited, spy girl! I mentioned in my last post that I'm planning to add some more armor type pieces to her suit. Here's some roughs I did the other day:
Tuesday, May 22, 2012
Dog face
Next month will start a new character. Originally it was going to be the Green Ranger, but I have since switched up the roster and this girl will be next in line:
My portfolio is in dire need of some sex appeal, however I've feeling her to be a bit bland as is. I was digging Scarlett Johansson's hair in the newest Avengers movie, so I'm planning on having this character adopt that style of hair. I'm also thinking of adding some large shoulder armor and other ridiculous things to make her silhouette more extreme. On the other hand, I could just bulk up her legs with more stuff and keep her top half slender. More concepts will be needed for sure.
Saturday, May 5, 2012
Cinco de MAYo
All of my other projects have been side-lined for a bit. I realized a new demo reel is top priority since my current one is at least two years old.
Sunday, April 15, 2012
New Stuff
I've been working on a comic a lot recently. I've been drawing comic books since I was in elementary school. I drew a lot of books in middle school and they got passed around my school getting generally good reviews. Once I got to high school I stopped. They are a lot of work and I was focusing more on traditional art. College was all 3D modeling and stuff. But I've been thinking about doing another comic for a while now. All of the planning has been building up and I finally found myself in a position where I can start roughing out the book. Here's a sample:
It's basically a super hero story (because that's what comics are suppose to be, right?). It's meant to be a comedy book, but the backstories are kind of dark so I'm not sure how it will turn out. My main inspirations for this are Watchmen and KickAss as well as some Scott Pilgrim. I'm hoping it doesn't turn out too cliche.ALSO, the videogame project I've been working on with a couple fellow designers has hit a bump in the road. We've been coasting for a while and when we realized we've been planning our game for almost an entire year, we quit. LOL. Not really though. We are just taking a step back on that idea and focusing on something new in order to get our blood flowing. This new title is kind of a throw back to a game we made when we were in school, only this time we are going to overhaul it and make it badass as hell (and it will actually work!!) Here's the character I'm working on for it:
It's a work in progress of course. We got through the basic design phase of this quick, so we want to power through and try to get it done this year. Thursday, March 15, 2012
Featured
Here's the link: http://io9.com/5893682/realistic-adventure-time-art-ranges-from-supercute-to-soul+crushing
I'm so pumped! They kept the link to my site at the bottom of it too! lol
Sunday, March 4, 2012
FLCL vs AT
I'm still not liking the proportions of his human form. I think his arms might be too short. Idk! I'll figure it out!
What I've been working on instead is some fan art that pits Naota and Canti from FLCL against Finn and Jake from Adventure Time. This took a lot longer than I had expected (about a week) but it's done now and I can move on with some kind of accomplished feeling.
I've got a lot of projects I'm working on or starting to work on. I've got my videogame project (which will remain under wraps for the time being), there's my demo reel which I've decided to scrap all of my previous ideas and think up some all new stuff. It's like a breath of fresh air! I will be using my gun too, so I know I have at least once piece already finished.
I would also like to start to do a web comic. I've had this idea for a while now but there is just never enough time to put it together. I want to draw a comic cover for the first issue just so I can get my feet wet. It's called the Budget League! It's a group of odd super heroes. Kind of cliche, but it will be fun! There's also a web series I want to start with a friend of mine. It's a comedy series following around Kirby creator Masahiro Sakurai as he attempts to create the new Smash Brothers game for the WiiU.
How many of this projects will come to fruition? Hell if I know.
Sunday, February 12, 2012
Tiger Power
Here is some progress on a painting I've been working on for... too long now. It's just a piece of a larger picture but it is the furthest part to completion.







