Some updates on things I've been up to the past few months.
I won a Chikara wrestler-re design contest! Here's my favs:
You can see all of the entries and all of the judges comments here: http://www.bleedingcool.com/2014/06/13/winners-announced-for-re-create-a-wrestler-design-contest-from-chikara-project-rooftop/ This was so cool because I got to read the critiques from some of my personal heroes (Mike Quackenbush included)
Here are some detail shots of a character I recently made. I'm pretty proud of how it turned out:
I'm still working on the dinosaur character models for Easley-Dunn upcoming game:
I did some more art for one of my past professor's card game. He launched a kickstarter for it but it unfortunately didn't meet the goal. He's not quitting however, and I'm hoping it takes off eventually! Here's a piece I actually did of him specifically:
And then in my free time I'm working with a friend to design a few games that we hope to get finished and release in the near future. Here is some concept artwork:
And to top it all off, I got a new job! So I have to pack up and head 3 hours south to a new city. Exciting times!
Recently I've been updating my Tumblr more than anything. Follow me at http://mattmuzzy.tumblr.com/ I tend to post all of my new stuff there before I sit down to put it all into a blog post.
Sunday, June 22, 2014
Monday, February 17, 2014
I finished the snowball kid and took some new renders of the Bug Thugs. These were all captured from inside of Marmoset Toolbag 2.
I'm still working on coding my new website. These will be the first things I add once that is completed. However, with my job continuing to take up 60 hours of every week, finishing everything continues to be a challenge.
Wednesday, January 29, 2014
I haven't had a lot of time to work on the snowball kid, but I did do a few animations. The programmer I'm working with has imported these animations into his Unity scene and is currently getting the character to run around and toss snowballs and such. It's pretty awesome to see! I can't wait until we get a working prototype to the point where I can start showing it to people.
Over the past month or so I've been trying to finish up my Jason Frank model. Here are some pictures of [what I'm calling] the finished high poly mesh followed by my current progress with the textured low poly.
The only other thing I've been working on is my new website design. I've had a number of people (most of them professionals) tell me that my current sight doesn't display my work as best as it could. Hopefully my new site will help make my stuff more appealing. This is my design so far:
I'm hoping to get this site finished soon so I can post all of the new models I have. Here are some renders of the new work I've either finished or am currently on working in my free time for Easley-Dunn Games:
I've been rushing to get all of this done because my current job is making it increasingly difficult to have time to devote to this stuff. The sooner I can get my new site online, the faster I can start blasting out resumes to potential game industry employers.
If you are an employer or have a friend in the industry, feel free to pass my information along! It'd be very much appreciated.