Showing posts with label work. Show all posts
Showing posts with label work. Show all posts

Friday, November 8, 2013

Snowballs and Pumpkins


I'm working on a game with a programmer from the office. I don't want to say too much about it except that it involves kids and snowball fighting. This is the first character I'm making for it. A few more character classes will follow as well as a bunch of props and environment pieces. There's a ton of work to do! I'll be posting more about it later.


This is the pumpkin I carved for Halloween this year! Last year I won the carving competition at work but this year my boss and I were the only two to enter so they just gave both of us gift cards. I was happy to get a gift card but I kind of wanted to reign victorious :( Oh well...


I finished the last of the 3 Bug Monsters for Easley-Dunn Games. I need to go back and tweak the first one however so that it matches the other two better in terms of texture quality.

Since then I have been given 3 Dinosaur Monsters to model! I'm super excited to work on these. They should also go a little smoother than the bugs because they are more organic. The Monster Football game is slated to become a Kickstarter here soon. I'll post more about it when the time comes.


This week was my sixth week of basically nothing to do at work. For about a month I worked on this roller coaster demo inside of Unity to use with the Oculus Rift, but I really got tired of it after a while and put it aside for the moment. I hope to finish it eventually, but I've been spending most of my time recently thinking about my portfolio and what I need to get done before I can start applying for new jobs. I believe it's time.


Speaking of portfolio work, I've been designing my new site! Scott Easley gave me some tips on how to organize my work to make it easier to find stuff. I will be taking advantage of his advice. I sketched a mock-up last night and am really liking the look. The color I've really been digging lately is purple, so I'm pretty sure the final color scheme will be white, black, and purple.


Finally, I ended up winning that Saints Row 4 contest! I don't know how, but it happened. Thanks to anyone that voted for our weapon. I got the [enormous] special edition bundle of the game in the mail a couple weeks ago. Most of this bundle I have to eventually hand over to Brad since the gun was his idea, but I got the game for free at least! Totally worth it.

Supposedly our gun design is going to be added into the game as DLC at some point in the future. I can't wait for that because I think it will be super fun to play with. We are expert game designers after all ::wink wink::

Tuesday, May 22, 2012

Dog face

 It's been about a month since I started my venture towards a new demo reel. The boy character is pretty much done and the dog is coming along nicely. I'm trying to make the dog a little cartoony to match the boy, but he's coming off a little goofy looking at the moment. I've been tweaking his proportions for a few days now, but I've decided to move forward and see how he looks after I get some textures going. Next stop though is unwrapping!!  I plan to have the dog done by this weekend and hopefully get both of these characters rigged by next week. The 3 day weekend this week will definitely come in handy!!
Next month will start a new character. Originally it was going to be the Green Ranger, but I have since switched up the roster and this girl will be next in line:
My portfolio is in dire need of some sex appeal, however I've feeling her to be a bit bland as is. I was digging Scarlett Johansson's hair in the newest Avengers movie, so I'm planning on having this character adopt that style of hair. I'm also thinking of adding some large shoulder armor and other ridiculous things to make her silhouette more extreme. On the other hand, I could just bulk up her legs with more  stuff and keep her top half slender. More concepts will be needed for sure.