Showing posts with label game art. Show all posts
Showing posts with label game art. Show all posts

Monday, February 17, 2014

New Character Renders


I finished the snowball kid and took some new renders of the Bug Thugs. These were all captured from inside of Marmoset Toolbag 2.

I'm still working on coding my new website. These will be the first things I add once that is completed. However, with my job continuing to take up 60 hours of every week, finishing everything continues to be a challenge.

Friday, November 8, 2013

Snowballs and Pumpkins


I'm working on a game with a programmer from the office. I don't want to say too much about it except that it involves kids and snowball fighting. This is the first character I'm making for it. A few more character classes will follow as well as a bunch of props and environment pieces. There's a ton of work to do! I'll be posting more about it later.


This is the pumpkin I carved for Halloween this year! Last year I won the carving competition at work but this year my boss and I were the only two to enter so they just gave both of us gift cards. I was happy to get a gift card but I kind of wanted to reign victorious :( Oh well...


I finished the last of the 3 Bug Monsters for Easley-Dunn Games. I need to go back and tweak the first one however so that it matches the other two better in terms of texture quality.

Since then I have been given 3 Dinosaur Monsters to model! I'm super excited to work on these. They should also go a little smoother than the bugs because they are more organic. The Monster Football game is slated to become a Kickstarter here soon. I'll post more about it when the time comes.


This week was my sixth week of basically nothing to do at work. For about a month I worked on this roller coaster demo inside of Unity to use with the Oculus Rift, but I really got tired of it after a while and put it aside for the moment. I hope to finish it eventually, but I've been spending most of my time recently thinking about my portfolio and what I need to get done before I can start applying for new jobs. I believe it's time.


Speaking of portfolio work, I've been designing my new site! Scott Easley gave me some tips on how to organize my work to make it easier to find stuff. I will be taking advantage of his advice. I sketched a mock-up last night and am really liking the look. The color I've really been digging lately is purple, so I'm pretty sure the final color scheme will be white, black, and purple.


Finally, I ended up winning that Saints Row 4 contest! I don't know how, but it happened. Thanks to anyone that voted for our weapon. I got the [enormous] special edition bundle of the game in the mail a couple weeks ago. Most of this bundle I have to eventually hand over to Brad since the gun was his idea, but I got the game for free at least! Totally worth it.

Supposedly our gun design is going to be added into the game as DLC at some point in the future. I can't wait for that because I think it will be super fun to play with. We are expert game designers after all ::wink wink::

Saturday, August 18, 2012

Female Armor - Part Five


 
I'm still making updates on this model. Hard surface armor modeling is tough. I've usually worked minimally with armor on my models and focused more on organic features, so constructing a character where armor is covering a majority of the body is proving to be difficult.  I think I'm getting better though.  Although the process could be snappier :)

I only have a couple weeks left this month, but I hope to have her done by September so I can start my Steam-Crunk character and go on to complete my demo reel sometime in October. If I hadn't mentioned it before, I've cut down on what's being included in the reel due to lack of time. I now plan to have Steam-Crunk head up the reel, following by the girl above, which will then break down her gun as well, and then end it with the boy and dog.  But in order to make the reel work, I have to make this girl and my next model the best fucking models I've ever created.

The biggest time suck recently is my incessant wanting to draw (which really isn't a bad thing!!) Since getting my Cintiq I've been wanting to just draw things all the time. So recently I've been going back and redesigning some of my comic book characters and posting those on Deviant Art. However, I'll probably end up forcing myself to stop drawing until I can get my demo reel models done.

Wednesday, June 27, 2012

Freelancing

I've been forced to take a break from the new demo reel, but it's for a good cause! I'm working with a talented concept artist on an independent game. He's asked me to create the character models for a project of his. I can't go into much detail of what it is, but it looks pretty exciting.

This is the first model I created:

Tuesday, June 19, 2012

Female Armor - Part 3

This past week we had a huge open house at work. Needless to say, I didn't get a lot of work done on this character. I really don't know if I'm going to be able to finish her by the end of the month like I intended, and I don't really want to rush her because I want this model to be better than my last.


I did however manage to get a base sculpt for her body done. I'm currently going to retop it and then work on the armor pieces which will be done hard-surface in Max. I'm then going to throw everything back into Zbrush in order to add all of the organic details on the suit.

 My other goal on this model was to post its progress on a forum. I picked Game Artisans and have yet to receive any advice or criticism.

http://www.gameartisans.org/forums/showthread.php?p=374553#post374553