Showing posts with label cleveland. Show all posts
Showing posts with label cleveland. Show all posts

Sunday, March 10, 2013

LLC

Gears are turning. For the first time it feels like something could actually "happen" in terms of my videogame career. I don't want to say this is will be a sure-fire success (because chances are it will not be) but I will say that things are looking up.

 

My programmer friend Matt and I are going through with the creation an LLC to house the production of some games we've wanted to make. We currently have one game in the works and are in negotiations to develop another game related app.  Neither of which I can really speak about indepthly at this moment, but since everything is moving so quickly, I don't think it'll be long before I start posting updates relating to the two. The above render are characters from our first game! Exciting :)

The Game.minder Expo is this coming Saturday (March 16th) up in Cleveland. Matt and I will be there, walking the floor, talking with people, and learning everything we can about starting an independent game studio. A lot of the Cleveland Game Developers will be there and as of right now, admission is free, so go check it out. It should be a fun event!

A couple other things I've worked on recently include a 3D rendering of a baseball bat grip known as the BatJack. You can go to their official website and check out the video on their homepage. The video is a little long winded and my animation only shows up for a couple seconds at the 3:30 mark, but all in all it was a cool project. The Bat Jack is a nifty little invention that improves the grip on a bat. It really works too!

I also designed the logo for a local bowling team which you can see below. They are the Coconut Monkeys! That was a pretty fun project as well. This logo is actually going to be embroidered on their shirts. I'm hoping the embroidery comes out well so I can get a picture of the final shirts and post it on here.

Thursday, January 31, 2013

Game Jam 2013



This past weekend I attended my first Global Game Jam up in Cleveland. There were a lot of really incredible and talented people up there who I really enjoyed meeting. I also loved seeing some awesome little games emerge from the amongst chaos. 

My one regret is that I wish I had introduced myself to “more” people because I only really talked to a small handful of individuals. If I attend next year’s event, my goal will be to work freelance style and help out a number of different teams instead of working solidly with one individual group. This way I can interact with more people and get more involved. 

In terms of my own game, I was rather disappointed with the outcome. I worked with two individuals who didn’t seem to really have their “eye on the prize” throughout the weekend. An overactive scope mixed with a lot of distractions lead to the game not being playable at all. The final product was nothing more than an animated intro cutscene (a shitty one, at that) followed by some broken gameplay that had no end. I give my teammate the benefit of the doubt however because he totaled his car on the way up to the Jam and was in the hospital for 2 weeks prior to the event. I’m absolutely certain these events factored into the group’s overall energy as we worked.

Personally, I felt like I accomplished a decent amount of work.  I modeled, unwrapped, rigged, and animated 2 entire characters as well as couple of other props. The models aren’t by any means “top notch”, but considering our time restrictions, I’m happy with what I ended up with.
I’m looking forward to getting back to work on my own projects where I will actually have a decent amount of time to make the art look good :)