Thursday, July 22, 2010

Doctor



Here is a doctor character I have been working on for a mod project. He's just a background NPC but I'm trying to make him as well as I can. Parts of the face still need polish but his body still needs most of the work done to it. At this rate it will be a couple weeks before I can get him completely done.

Every since graduation I have had little to no motivation to work on anything. Considering this is the first big summer break I have had in 3 or 4 years, I'm trying to soak up as much of it as I can. I started college directly after highschool graduation and have had 2 to 3 week summer breaks ever since, so having seemingly unlimited time is really nice... but also really different.

I'm still looking for a job. I have emailed and sent DVDs and resumes to a whole lot of companies all over the east coast. I recently had an industry professional hit me hard with a lot of critiques and that has changed my point of view a lot. My currently plan is to just get a job somewhere around here (maybe Best Buy or something similar) and just build my portfolio. The work that I have currently isn't bad, but it's not at where it needs to be by any means. And that's partially because I've had to make everything in my portfolio during such a tight time schedule. Now that I have all the time in the world, I'm hoping to pull out some really amazing stuff. I just need to get motivated and get working (my friends going back to school will definitely help).

I saw the midnight release of Inception last week and really loved it. I wouldn't say it's the greatest movie of all time, but it was really good in the fact that it was based around an idea that was fun and interesting and, for the most part, different. In a world where video games are still in their infancy, I look forward to the future where games can have super creative ideas behind them other than the generic alien shooter. And I realize that some games out there have already done this, but I can only assume they will become even more awesome into the future. I don't know. It's kinda hard to explain at 2 o'clock in the morning. Maybe I'll delve further later on. Or maybe not.

-Matt

Thursday, June 24, 2010

Ready to work

I am officially a graduate of The Art Institute of Pittsburgh. Now equipped with a bachelors of science and a Best of Show award from AiP's portfolio show, I am open to start working somewhere. I've already applied to a number of studios around the country, and must now play the waiting game. This is the start to the rest of my life.

Exciting.

I also want to say to anyone that's looking at my site that I am also proficient in modeling that is not character oriented. Although my site has yet to show my prop and environment modeling, I'm an all-around kinda guy. So look forward to more updates to my site in weeks to come.

-Matt

Wednesday, June 2, 2010

Thursday, May 27, 2010

Making space

I finished the textures for Boss Grim. Thanks again to Monica Mulneix for the character concept. This guy is one of the enemies for my Advanced Game Production Team class. I like him especially because I created all of his textures by hand in photoshop. I usually rely on Google images to give me photos that I then manipulate and tile, but this time around, everything was made from scratch.



I've also decided to drop the "punk" character I was working on from my demo reel. I know in my last post I said I was going to try to finish it in such a short amount of time, but honestly, I don't know why I would waste my time when I could just spend time on it after the fact to make him look good instead of rushing him. In his place, I will be showing Ugly and Beautiful as a set. You can see them here http://mattmuzzy.com/Ugly.html and here http://mattmuzzy.com/Beautiful.html They aren't bad, they just aren't super great. But as soon as I graduate, I'll have more time to polish characters and make ones that are actually super badass.

-Matt

Monday, May 24, 2010

Grim

I'm slowly getting Boss Grim's textures done. I still haven't projected his Ax normals yet but I'm working on his back guns at the moment. All of his textures so far I have made completely in photoshop except for a slight metal overlay that I got off google for the shoulder plates. Clouds, Texturizer, and motion blur are really usefull!



I'm also furriously trying to get a 3rd character done for my demo reel. Boss Grim and Harvey James's Kim Min Ji are the 2 that I currently have. My 3rd character was going to be a futuristic Power Rangers with real detailed cybernetic armor. That however didn't go very well. I'll probably finish it at some point, but the scope of that project is too big to pull off in the next week. Come to think of it, the scope of any portfolio reel project is too big to pull off in a week.... damn it. But I'm going to try. Here's what I have so far on character #3:



I have a week left before i have to turn my demo reel and everything else in. I have another week after that before the portfolio show. Technically I could do a shit job for the class and have it done for the show, but I'm going to try to get it done in time for class. I honestly believe I can pull it off.

Stay tuned to watch me fail...

-Matt

Saturday, May 22, 2010

BLOGGLE

I've tried blogging many times before. It's hard for me to keep up with it but I try and try again. I'll be posting pictures of stuff I'm working on. I recently finished the 3D model of Harvey Jame's Kim Min Ji. She's my first successful, cell-shaded character. I started a new character today as well. I'll post more of that when it gets done.













Harvey James is really badass. Check out his site here http://www.harveyjamestm.com/ I'm honored that he gave me permission to model one of his characters. I would like to model more in the future because his stuff is really fun.